第14讲 阅读理解词义猜测题(练) A Esports (electronic sports) are organized competitions where players — often referred to as “athletes” — face off against each other in video games. They are not just games in a sense. Actually, they are a sport that can improve the players’ thinking ability, hand-eye coordination, willpower and team spirit. The esports industry has experienced significant growth in recent years around the world, though it’s still in the nascent stage, which means it has huge growth potential going forward. While the assumption is that esports are only a recent phenomenon, in reality the first esports-like event was held back in 1972, when some Stanford University students competed against one another in the game Spacewar. The prize? A year-long subscription to Rolling Stone magazine. The ’80s saw the first true videogame tournament, with over 10,000 players gathering for the Space Invaders Championship. However, most of the period saw that players focused on beating each other’s highest scores rather than competing in organized tournaments. As gaming became more popular, the ’90s became the first decade when esports (a term which wasn’t yet coined) began to really take off, with companies such as Nintendo and Sega holding professional gaming tournaments. This is also when we began to see money becoming a factor in professional gaming. But it is the 1997 Red Annihilation Quake tournament that is considered the world’s first real esports event. Only a few weeks later, the Cyberathlete Professional League was formed — an organization which is considered a pioneer of esports. Due to the normalization of gaming and the Internet (along with technological advances), the real surge ( 激增 ) of esports came in the recent decade. It was then that we began seeing what we now know to be modern-day esports. As streaming platforms such as YouTube took off, people began to show interest in not only playing videogames but watching them too. Popular tournaments now sell out